

- #TTW ZANS AUTOPURGE HOW TO#
- #TTW ZANS AUTOPURGE MOD#
- #TTW ZANS AUTOPURGE MODS#
- #TTW ZANS AUTOPURGE PC#
#TTW ZANS AUTOPURGE MOD#
At the time i used a mod that let me hardsave with a custom keybind.
#TTW ZANS AUTOPURGE PC#
The biggest file i had that corrupted on PC was a 35 MB size one.
#TTW ZANS AUTOPURGE MODS#
Thats why i always insist to never uninstall mods on a running playthrough: its just asking for trouble on the long run. The problem with modding is we add stuff on top of stuff and lots of small problems suddenly become big problems. I always assumed that slowdown was from either my save game bulking up over timeīloated save game is one the reasons, not just the only reason. Obviously containers with 100+ items and items with the previous mentioned flaws will increase tenfold the risk of memory bottleneck and stutters. What do they do, exactly, that makes containers and etc suffer slowdown?Ĭorrupt meshes and textures, high polygon models, lots of 4k textures on models. Just let Zans Autopurge do his job in the background. While you enjoy the game you should not be taken out of character and press a button to remind you have to fight technical limitations. It also performs purge regularly every 10-15 minutes. It can be setup to clear memory on inventory activation. The throwback is the game has to reload the outside map but on a SSD its not a problem. Zans Autopurge mod performs a cell purge every time you enter/exit an interior cell and frees up much needed memory. You run RTS, Real Time Settler? How much and how long until the game slows down to a painful stutter?Īnd also a bit about that auto purge mod? Or if I've been running the game a couple hours already Normally you would never notice the sudden memory drop, but when you run 130 plugins, textures in 2k with the occasional 4k, high polygon weapons, 4-5 companions and increased spawns then you quickly need to identify the memory heavy mods.

Memory consumption also depends a bit on the audio type file coding. On heavy modded setups adding a mod that utilizes a lot of memory often causes memory leaks or plain and simple memory bottlenecks. Oh wow, I didn't know that about custom radio mods, but could you elaborate a little on that? This subreddit should be night mode compatible r/galaxynewsradio - Fallout-sounding music r/falloutcosplayers - Fallout-related cosplay r/Wasteland - A subreddit for the Wasteland games. r/thefalloutdiaries - Journal-like fan fiction. Pre-Modding Guide and fixes *some links no longer available We recommend Viva New Vegas as the best guide to get Fallout New Vegas running the best it possibly canįNV Community Modding Guide *Some links no longer available r/falloutlore - In-depth discussion of Fallout lore. r/falloutmods - Everything Fallout Modding r/classicfallout - Fallout 1 & 2 community r/fallout - Reddit's main Fallout community Clickbait or extremely vague titled posts will be removedĪll posts and comments, in end, come down to moderator discretion. Posting memes will lead to temp and further permanent bans. Image macros/memes are not permitted as posts. Posts promoting piracy in any way will result in ban. More than 1 in 10 of your posts or comments being self-promotional is spamming. Always follow Reddit guidelines for self-promotion when sharing your own content.
#TTW ZANS AUTOPURGE HOW TO#
See above if you don't know how to hide spoilers.ĭo not spam. Hateful/aggressive posts and comments over lore, individual games, or companies will be removed and may result in ban. Absolutely no harassment, witchhunting, sexism, racism or hate speech will be tolerated. Keep it civil and do not make personal attacks to other users. (/spoiler)Īll posts must be directly related to Fallout: New Vegas.įollow proper Reddiquette when submitting and commenting. Repeat offenders shall be fed to the Deathclaws. See the rules below for more information. Feel free to discuss any aspect of the game you want. Complete Fix guide for all Fallout Gamesįor Everything Fallout: New Vegas.
